Blender for Production | Godot Game Development for Indies
As a Senior Trainer & Mentor, Helge Maus teaches 3d, game dev & animation software and workflows for over 20 years. He delivers in-house & remote training, workshops, lectures and mentoring for artists from several industries.
He loves working with indies and companies adapting FOSS software like Blender and Godot into their pipeline. His strong industry background in teaching Houdini FX, Unity, Cinema 4D and Maya over many years helps him to train with a wide practical production context.
Helge has worked with clients such as Ubisoft, Rebellion, d3t, Tangent Animation, Mackevision, Jura, Vitra, Hugo Boss, Eder, Jung-von-Matt, redseven Entertainment, ProSiebenSat.1, SKY, Sony DADC, Intel and many others.
Find more information on www.pixeltrain.net
LinkedIn: https://www.linkedin.com/in/pixeltrain/