This is an environment I did as a demo for a workshop at Brassart School in Bordeaux. I've been sitting on some of those assets for a while, I did model a good part of this environment last year to test workflows while I was at Ubisoft. I've always loved those covered arcades, especially since I worked near one of those passages in Paris for several years.
So when I had to prepare this workshop about blender for concept art, I dusted off those assets and modeled several other to create a small environment. I made-up a short story about a witch-detective agency hiding in this passage and tried to build around it.
Passage de la Voliere
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