Hi everyone,
I’m excited to share our brand-new VFX Breakdown for The Last of Us – Season 2:
This one takes you from the snowy landscapes around Jackson to the WLF’s stadium headquarters in Seattle — and features that pivotal sequence fans won’t forget. It’s a great example of how our team approaches large-scale environment work, grounded realism, and seamless storytelling.
Led by VFX Supervisor Andreas Giesen and VFX Producer Annelie Dangel, this project reflects both technical precision and strong creative collaboration.